Before you start
Get three things from the game first. The first run takes about five minutes. Once it's saved as a preset, the next one takes seconds.
Every section on the calculator has a small i next to its title. Hover or tap it for a one-line reminder of what goes there.
Army limits
Section 1 on the calculator
These three numbers are the ceiling for your whole march. Each one pays for a different group of troops:
- Leadership pays for guardsmen, specialists and engineers.
- Authority pays for mercenaries.
- Dominance pays for monsters.
Set up the march screen in the game with the captains, hero and dragon you will actually attack with, then copy the three numbers in. Capacity changes with captains and gear, so always take them from the same setup you will attack with. You can type the numbers with or without commas.
The PvE / Monsters and PvP switch sets a sensible default kill order for that kind of fight (section 5). Pick PvE for monsters, crypts and citadels, and PvP for attacking other players.
Troops
Section 2 on the calculator
Choose which troops go into the march. Every tier and type you include becomes its own stack.
Tier ranges
Drag the two handles on each slider. The orange handle is the lowest tier you want, the green one the highest. The badge in the corner of each card shows the range you picked, for example G8→G9.
Troop types
Below the slider, turn off any type you don't want in the march, such as Flying if you haven't researched it. A greyed-out chip is excluded. Engineers have no types, only a tier range.
Two shortcuts
- Only use the troops I actually own caps every slider at your highest unlocked tier, so you can't pick something you don't have.
- ★ Recommended resets the section to G8 to G9, S8 to S9, E9 and M7 to M9 with every type switched on.
Mercenaries
Section 3 on the calculator, optional
Skip this section if you don't send mercenaries. To add them, switch on Include, set the tier range, and untick any mercenary in the list that you don't have.
Mercenaries are paid for with Authority. Each one keeps its own combat type, role and trait, so the bonuses you enter in section 4 apply to them the same way they apply in the game.
Army bonuses
Section 4 on the calculator, optional but worth it
Bonuses change how much health each unit has, which changes how many units each stack needs. Without them the calculator works from base health, and your stacks come out uneven in the real fight whenever your bonuses differ between troop types.
Get a reference report
You need a battle report fought under the same conditions as your planned attack. Two ways to get one:
- Use a recent report from the same kind of target, attacked with the same captains, hero, dragon, gear and artifacts. This is the quickest option.
- Make one. Equip the exact captains, gear and artifacts you'll use, switch on the same boosts, and hit a low-level monster or citadel. Bring at least one unit of every role and combat type you plan to stack. The count doesn't matter.
Before either, check that your clan and royal boosts haven't expired. A boost that runs out between the report and the attack throws the numbers off.
Read the bonuses
In the report, tap each of your units and scroll down to its bonuses. Note the health and strength percentages for every unit type you'll use.
Fill in the columns
For every unit, the calculator adds up three columns: Role (Guardsmen, Specialists, Engineers, Monsters, Epic Hunters), Combat Type (Ranged, Melee, Mounted, Flying) and Army-wide. Split the totals from your report across those columns so that each unit adds up to what the report showed.
An example with three units from a report:
| Unit in the report | Report health | Role | Combat type | Adds up to |
|---|---|---|---|---|
| Melee guardsmen | 713% | Guardsmen 600 | Melee 113 | 713% |
| Ranged guardsmen | 690% | Guardsmen 600 | Ranged 90 | 690% |
| Melee specialists | 650% | Specialists 537 | Melee 113 | 650% |
The two guardsmen share their role bonus and differ only by combat type. Melee guardsmen and melee specialists share the melee bonus and differ only by role. Comparing pairs like this lets you work out each column. Any bonus that every unit gets goes in Army-wide.
Health is what sizes the stacks. The HP% columns change the troop counts. Strength is saved with your preset so it matches your report, but it doesn't change the counts.
Monster boost
Pick the monster boost level you will have active: Off, I (19%), II (50%) or III (100%). The four rows below it (Giant, Beast, Dragon, Elemental) fill in from that level and apply to units carrying those traits. Change a row by hand if yours differs.
Kill order
Section 5 on the calculator, advanced
This decides which stacks fall first. The PvE and PvP switch loads a good default, so most players can leave this alone.
- Tier order lists every tier block in your march. Drag a row up to make it fall sooner, or down to protect it.
- Category order sets which combat type falls first within the same tier. Choose All Equal if combat type shouldn't matter. PvP uses All Equal by default.
Changing the kill order doesn't change which troops you send. It changes how many go into each stack, so that the stacks meant to fall first are sized to do so.
Reading the results
Press Calculate Stack at the bottom of the screen. After the first run the button changes to Update Stack and the results refresh as you change anything above.
You get one block for each capacity: Leadership, Authority and Dominance. The bar at the top of each block shows how much of that capacity the march uses.
- 1x Count is the number of units to send in that stack.
- Total HP is that stack's combined health. These are nearly identical down the column, which is the whole point.
- Kill order shows when the stack falls, for example 3 / 29. Highlighted rows are among the first to fall.
- ◆ marks your highest-health guardsman.
Click a column heading to sort by it. Mobile View and Desktop View only change the layout of the table, not the numbers.
Planning several attacks
Pick x2 to x10 and an extra column shows scaled counts. Each extra attack adds 10%: x2 is 1.1 times the troops, x3 is 1.2 times, and so on, to cover losses along the way. It scales the numbers only. It doesn't check what you have in your city.
Copying into the game
Each count has a copy button next to it. Tap it, then paste into the troop field in the game. Copy all copies a whole block as a list of unit names and counts, which is handy for notes or a spreadsheet.
On a computer, numbers of 5 digits or more are copied with the last two digits swapped. This is deliberate. The game swaps those two digits when you paste on desktop, so the right number lands in the field. For example, 12,483 is copied as 12438 and arrives in the game as 12483.
Paste straight into the game, not into a note first. On phones and tablets the game doesn't swap digits, so numbers are copied exactly as shown.
Check your march
Once every stack is loaded in the game, compare the Leadership, Authority and Dominance used on the march screen with the totals at the top of each block. If they match, everything went in correctly.
Saving presets
Section 0 at the top of the calculator
Save each setup you use, such as one per captain or one per event, so you never have to fill it all in again.
- Save as New stores everything on the page under the name you type.
- Pick a preset from the list to load it. Update overwrites it with your changes, and Delete removes it.
- Reset all puts the whole page back to its starting values.
Presets live only in this browser. Clearing your browsing data or switching device loses them. Use Export to save a backup file, and Import to load it on another device.
Questions
Why do my M7 and lower monsters get uneven numbers?
Any Dominance left after the main stacks are built is spread across monsters of tier 7 and below as extra fodder. Each of those stacks is kept just under your smallest Leadership stack, so they don't upset the order of your main army.
Do I have to fill in the bonuses?
No, but it makes a big difference. Without them every unit is sized on base health. If your melee troops have far more health bonus than your ranged ones, for example, the melee stacks will come out stronger than intended.
The numbers I pasted somewhere else look wrong.
On a computer, counts of 5 digits or more are copied with the last two digits swapped so they land correctly in the game. Paste them straight into the game and they will be right. See Copying into the game.
Should I use PvE or PvP?
PvE for monsters, crypts and citadels, PvP for attacks on players. The switch only changes the default kill order in section 5, which you can still adjust by hand.
Why is a stack missing from the results?
Check that its tier is inside the slider range, its type chip is switched on, and the matching capacity isn't zero. If Only use the troops I actually own is on, also check its highest tier.
Ready to build your march?
Head back, fill in each section, and save it as a preset.